CVar
Read, write and execute engine console variables and commands.
Example
print(cvar.sv_cheats:int())
print(cvar.cl_interp:float())
cvar.cl_interp:float(0.031)
cvar.clear:call()
Access a console variable or command dynamically through cvar.<name>. Unknown names return nil.
:call
cvar_object:call(...): booleananyArguments appended to the command before execution.Executes a console command. Returns true when the resolved object is a command and could be submitted to the engine.
Example
cvar.clear:call()
cvar.say:call("Hello from Orion Solutions")
:int
cvar_object:int(): numbercvar_object:int(value: number)Gets or sets the integer value of a ConVar.
Example
local value = cvar.sv_cheats:int()
print(value)
cvar.sv_cheats:int(0)
:float
cvar_object:float(): numbercvar_object:float(value: number)Gets or sets the floating-point value of a ConVar.
Example
local old_value = cvar.cl_interp:float()
cvar.cl_interp:float(0.031)
print(cvar.cl_interp:float())
cvar.cl_interp:float(old_value)
:string
cvar_object:string(): stringcvar_object:string(value: string)Gets or sets the string value of a ConVar.
Example
local name = cvar.name:string()
print(name)
cvar.name:string("Orion Solutions")
:set_callback
cvar_object:set_callback(callback: function): booleanfunctionFunction called when the ConVar value changes.Registers a callback owned by the current script. The callback receives the CVar object, the old string value and the new string value.
Example
local function on_change(object, old_value, new_value)
print("Changed:", object.name)
print("Old:", old_value)
print("New:", new_value)
end
cvar.cl_interp:set_callback(on_change)
:unset_callback
cvar_object:unset_callback(callback: function): booleanfunctionThe same Lua function previously passed to :set_callback.Removes a previously registered callback from the ConVar.
Example
local function on_change(object, old_value, new_value)
print(object.name, old_value, new_value)
end
cvar.cl_interp:set_callback(on_change)
cvar.cl_interp:unset_callback(on_change)
All CVar callbacks owned by a script are automatically removed when that script is unloaded. If a Lua CVar callback throws an error, Orion Solutions logs the error and unloads the owning script.