Orion Solutions Docs
ORION SOLUTIONS LUA API

Globals

Global timing, network and client state values exposed to Lua.

curtime

globals.curtime: number

Current game time.

realtime

globals.realtime: number

Real time elapsed since the game started.

frametime

globals.frametime: number

Time taken by the current frame.

framecount

globals.framecount: number

Current rendered frame count.

absoluteframetime

globals.absoluteframetime: number

Absolute frame time.

tickcount

globals.tickcount: number

Current game tick count.

tickinterval

globals.tickinterval: number

Time interval between game ticks.

max_players

globals.max_players: number

Maximum number of clients supported by the current game session.

is_connected

globals.is_connected: boolean

Whether the engine client is connected to a server.

is_in_game

globals.is_in_game: boolean

Whether the engine client is currently in game.

choked_commands

globals.choked_commands: number

Current number of choked commands.

commandack

globals.commandack: number

Latest acknowledged command number.

commandack_prev

globals.commandack_prev: number

Previous acknowledged command number.

last_outgoing_command

globals.last_outgoing_command: number

Most recent outgoing command number.

server_tick

globals.server_tick: number

Current server tick value.

client_tick

globals.client_tick: number

Current client tick value.

delta_tick

globals.delta_tick: number

Current client delta tick.

clock_offset

globals.clock_offset: number

Current client/server clock offset.