ORION SOLUTIONS LUA API
Globals
Global timing, network and client state values exposed to Lua.
curtime
globals.curtime: numberCurrent game time.
realtime
globals.realtime: numberReal time elapsed since the game started.
frametime
globals.frametime: numberTime taken by the current frame.
framecount
globals.framecount: numberCurrent rendered frame count.
absoluteframetime
globals.absoluteframetime: numberAbsolute frame time.
tickcount
globals.tickcount: numberCurrent game tick count.
tickinterval
globals.tickinterval: numberTime interval between game ticks.
max_players
globals.max_players: numberMaximum number of clients supported by the current game session.
is_connected
globals.is_connected: booleanWhether the engine client is connected to a server.
is_in_game
globals.is_in_game: booleanWhether the engine client is currently in game.
choked_commands
globals.choked_commands: numberCurrent number of choked commands.
commandack
globals.commandack: numberLatest acknowledged command number.
commandack_prev
globals.commandack_prev: numberPrevious acknowledged command number.
last_outgoing_command
globals.last_outgoing_command: numberMost recent outgoing command number.
server_tick
globals.server_tick: numberCurrent server tick value.
client_tick
globals.client_tick: numberCurrent client tick value.
delta_tick
globals.delta_tick: numberCurrent client delta tick.
clock_offset
globals.clock_offset: numberCurrent client/server clock offset.